@article{MAKHILLJEAS2018131516611, title = {The Study of Using Game Engine to Create Short Film Animation}, journal = {Journal of Engineering and Applied Sciences}, volume = {13}, number = {15}, pages = {5997-6001}, year = {2018}, issn = {1816-949x}, doi = {jeasci.2018.5997.6001}, url = {https://makhillpublications.co/view-article.php?issn=1816-949x&doi=jeasci.2018.5997.6001}, author = {Nurul,B. and}, keywords = {unity,render,game engine,Animated short films,unreal engine,Gelendangan}, abstract = {In any animated films, regardless if it short film or a featured film, there are a lot of procedures that are going to be taken to create a single shot. The purpose of this research is to find out how a game engine can be used to render the animation. In addition, this study will also find out whether this method is more efficient than the standard method of rendering in any 3D Software application. Furthermore, this research will also study the pros and cons of this method. For this study, the game engine that will be taken as examples are from unity and unreal engine. These two companies had created stunning short animated film using their respective engines. In this research, an upcoming short story entitled ‘Gelendangan’ will be the short-animated film used.} }