TY - JOUR T1 - The Study of Using Game Engine to Create Short Film Animation AU - Hadi Musleh, Nurul AU - Mohd Suhaimi, B. AU - Abdul Ghani, Dahlan JO - Journal of Engineering and Applied Sciences VL - 13 IS - 15 SP - 5997 EP - 6001 PY - 2018 DA - 2001/08/19 SN - 1816-949x DO - jeasci.2018.5997.6001 UR - https://makhillpublications.co/view-article.php?doi=jeasci.2018.5997.6001 KW - unity KW -render KW -game engine KW -Animated short films KW -unreal engine KW -Gelendangan AB - In any animated films, regardless if it short film or a featured film, there are a lot of procedures that are going to be taken to create a single shot. The purpose of this research is to find out how a game engine can be used to render the animation. In addition, this study will also find out whether this method is more efficient than the standard method of rendering in any 3D Software application. Furthermore, this research will also study the pros and cons of this method. For this study, the game engine that will be taken as examples are from unity and unreal engine. These two companies had created stunning short animated film using their respective engines. In this research, an upcoming short story entitled ‘Gelendangan’ will be the short-animated film used. ER -