TY - JOUR T1 - Identifying Natural Categories of Learning Tasks using Clustering Techniques for the DeMite Game AU - Wijaya, Rifki AU - Sukoco, Agus AU - Hakim, Hashfi Rasis AU - Prihatmanto, Ary Setijadi JO - Journal of Engineering and Applied Sciences VL - 15 IS - 4 SP - 965 EP - 969 PY - 2020 DA - 2001/08/19 SN - 1816-949x DO - jeasci.2020.965.969 UR - https://makhillpublications.co/view-article.php?doi=jeasci.2020.965.969 KW - Clustering KW -natural categories KW -learning tasks KW -educational KW -augmented KW -specifically AB - The DeMite is an educational game to learn how to pronounce English words with augmented reality, location-based and speech-to-text features presented in horror genre. This game is designed for non-English speakers, specifically Indonesian speaking user. Many people in Indonesia still cannot speak English properly, thus, there is a need to carefully select the appropriate English words as learning tasks in the DeMite game. The proposed method shows that each learning tasks can be grouped into their natural categories using clustering method. ER -