Rifki Wijaya, Agus Sukoco, Hashfi Rasis Hakim, Ary Setijadi Prihatmanto, Identifying Natural Categories of Learning Tasks using Clustering Techniques for the DeMite Game, Journal of Engineering and Applied Sciences, Volume 15,Issue 4, 2020, Pages 965-969, ISSN 1816-949x, jeasci.2020.965.969, (https://makhillpublications.co/view-article.php?doi=jeasci.2020.965.969) Abstract: The DeMite is an educational game to learn how to pronounce English words with augmented reality, location-based and speech-to-text features presented in horror genre. This game is designed for non-English speakers, specifically Indonesian speaking user. Many people in Indonesia still cannot speak English properly, thus, there is a need to carefully select the appropriate English words as learning tasks in the DeMite game. The proposed method shows that each learning tasks can be grouped into their natural categories using clustering method. Keywords: Clustering;natural categories;learning tasks;educational;augmented;specifically