TY - JOUR T1 - Virtual Reality. What’s New? AU - Kirillova, D.S. JO - The Social Sciences VL - 10 IS - 9 SP - 2213 EP - 2215 PY - 2015 DA - 2001/08/19 SN - 1818-5800 DO - sscience.2015.2213.2215 UR - https://makhillpublications.co/view-article.php?doi=sscience.2015.2213.2215 KW - Virtual reality KW -cyberspace KW -network society KW -space and time KW -self-identification KW -values AB - Today, we speak much about virtual reality, arrange conferences and round-table discussions, deliberate about this issue at the seminars. But in fact, what’s new the computer virtual reality has brought to us? At first glance, the answer is obvious: virtual reality itself is something new and unknown. And what if we look deeper? What is fundamentally new something unknown before the people got after the invention of the computer virtual reality if we discard the emergence of new technical devices? We shall try to answer these and similar questions in this study. We shall determine the “innovations” of virtual reality having appeared in space and time and in the means of transmitting information in the cyberspace. As well as the problem of self-identification of a person getting into virtual reality. We shall find out how the network society differs from the same in the constant reality. Finally, we shall determine the core values of the virtual space. ER -