The topicality of this study is based on the transformation of traditional and modern new media design technologies through the influence of programming in the todays media space and the widespread processing software. The objective of the study is to identify the role of processings design in the creative industries. The research was conducted on our data obtained from the study and teaching of processing and materials of the processings creators website (as one of the most authoritative sources of information about this computer program). Qualitative approach allows us to study processings design system, concept and categories; a semiotic method is used to define the processing as programming language. The key problem of the study is in contradiction: the value of processing in the creative industries and its rarity compared to other design programs in our country, unlike the United States, Germany and the UK. Processing is used not only in the field of the creative industries around the world but also for training designers programming. This study is the first research of processings using in the creative industries and the processings geography and media students curriculum.
Ekaterina Y. Makarenko. Design and Programming in Processing: the Creative Industries and Curriculum.
DOI: https://doi.org/10.36478/jeasci.2014.316.323
URL: https://www.makhillpublications.co/view-article/1816-949x/jeasci.2014.316.323