files/journal/2022-09-02_12-54-44-000000_354.png

Journal of Engineering and Applied Sciences

ISSN: Online 1818-7803
ISSN: Print 1816-949x
140
Views
1
Downloads

Identifying Natural Categories of Learning Tasks using Clustering Techniques for the DeMite Game

Rifki Wijaya, Agus Sukoco, Hashfi Rasis Hakim and Ary Setijadi Prihatmanto
Page: 965-969 | Received 21 Sep 2022, Published online: 21 Sep 2022

Full Text Reference XML File PDF File

Abstract

The DeMite is an educational game to learn how to pronounce English words with augmented reality, location-based and speech-to-text features presented in horror genre. This game is designed for non-English speakers, specifically Indonesian speaking user. Many people in Indonesia still cannot speak English properly, thus, there is a need to carefully select the appropriate English words as learning tasks in the DeMite game. The proposed method shows that each learning tasks can be grouped into their natural categories using clustering method.


How to cite this article:

Rifki Wijaya, Agus Sukoco, Hashfi Rasis Hakim and Ary Setijadi Prihatmanto. Identifying Natural Categories of Learning Tasks using Clustering Techniques for the DeMite Game.
DOI: https://doi.org/10.36478/jeasci.2020.965.969
URL: https://www.makhillpublications.co/view-article/1816-949x/jeasci.2020.965.969